Is Travis Strikes Again Worth It

A limp arcade action game amongst a sea of mindless references, Travis Strikes Once more fatally lacks the style of its predecessors.

You know Suda51, of course. The self-styled punk developer of Tokyo's Grasshopper Manufacture, Goichi Suda's been the driving strength backside offbeat classics such every bit Flower, Sun and Rain, Killer7 and No More Heroes. You lot might not know, though, that 2007'due south No More Heroes marked the last fourth dimension he helmed a project - and this spin-off from that spunky, stylish serial sees his render to the director's chair after well over a decade.

The problem is, though, that Travis Strikes Over again is not very good.

Should that exist a surprise? The original No More than Heroes was hardly an example of polished play; scrappy and wilfully obscure, its crude edges were all part of its amuse. Every bit, too, was central character Travis Touchdown, a grubby mirror held up to the player that presented a foul-mouthed insouciant otaku who displayed an affluence of manner and swagger. And what way and swagger those original games had, the fourth wall sent tumbling past knowing commentary and flashbangs of cathartic activity. If they were great - and I kind of think they were - it was for their spirit rather than any of the specifics.

1
Liverpool artist Boneface provides 1 of Travis Strikes Again'southward redeeming features. It'due south colourful, punky and playful - everything the game itself isn't, basically.

Maybe it's something to do with growing older - Goichi Suda has finally lived upwardly to his moniker, recently turning 51 - and the strains of a decade spent guiding Grasshopper through turbulent times, but that spirit'due south not actually there anymore. Not properly, anyway - in its place is a stake imitation of it all, a forced zaniness where the same thin 'gamer' jokes are looped advertizement nauseam. It's about as punk equally property developer Johnny Rotten going through the motions to hawk State Life butter.

What you're left with is the game that sits underneath all the posturing, and even Grasshopper's near ardent fans will confess this has never been its strong adapt. The set-up is cute, at least - some 7 years after the events of No More than Heroes 2, Travis lives on the periphery, spending his days in a trailer out in the sticks playing games, when an encounter with an embittered old rival sends him into the innards of the Death Drive Mk2 - a legendary, never-released console that renders the Polybius myth into hardware.

2
The visual novel inserts look fine, even if the sense of humour can be painful in parts.

And and then in Travis Strikes Over again you lot're put through a series of games that slowly unlock equally you sit through the accompanying visual novel, working through different genres and styles that riff off old classics.

Except they don't, actually. The miserable thread through them all is a top-down action game that lacks any grace, a witless take on the likes of Hotline Miami and Nex Machina in what Suda's said is a tribute to indie gaming - though his interpretation of 'indie' seems to equate to low production values, and misses out on any sparkle, dynamism or simply the barest sliver of an thought. Piecing each level together, and setting each level apart, are themes and mini-games that place each in their respective genres.

There'south a racing mini-game in ane. It'due south bad.

There'southward a puzzle layer on summit of one. It's bad.

There'south an element of exploration around a sinister mansion in ane. It's really bad.

They're all short distractions from the protracted action scenes where yous fight through mobs of impaired, indistinct hordes. There'south plenty more of it, simply it'south substantially just equally hollow every bit the mini-games anyway.

3
The bulk of the game is bafflingly bad at points, the camera losing sight of the action and everything with the feel that information technology was thrown together in an afternoon.

Information technology does, at least, feel responsive, the action keeping to 60fps, and at that place are knowing links to the original No More than Heroes - the moveset is superficially similar, and again you're asked to shake the Joy-Con to recharge your energy in an act of air onanism (and if you don't want to suffer the same fate every bit Pee Wee Herman and get caught in public, the motion controls are entirely optional here). You tin level up, option up collectables and work confronting bigger mobs (and the more enemies there are onscreen the more enjoyable information technology is, even if it never puts upwardly anything approaching a claiming), but it'southward all so insubstantial you lot wonder what's the betoken.

Skill chips, found throughout the course of the game and named subsequently various Gundam, give y'all access to special moves, while a 2nd player can drop in or out at whatsoever bespeak for co-op, and big bosses punctuate each level to imbue some sort of spectacle. It's non entirely irredeemable, merely in that location's not plenty meat to justify the length at which the action runs, and the style that once excused No More Heroes' flaws just isn't there. Travis Strikes Again is all over the place, its attempt to mimic 32-bit styles feeling half-hearted and leading to a gaudy clash of the old and the new. It'southward a grab-handbag of references without any substance or reason - a spin on 90s games whose championship typeface mimics a 2016 Idiot box show that leant on 80s nostalgia.

If information technology'due south a parody of older games, the truth is they were rarely this bad. Travis Strikes Again ends upwards looking - and playing - like a Net Yaroze game made in a hungover fug. Towards its cease, as the fourth walls go along tumbling away, it does find some redemption - and any spark that's there is in that final mess - but information technology's besides little, and likewise late, and and then mired in cocky-reference information technology feels like Suda is wanking into the void. Is Travis Strikes Again meant to exist this hollow? No More than Heroes pulled the same fob at various points, with its knowingly empty open earth and its mindless mini-games, simply there's so little offered in return this time around it feels like the joke'southward on the states. The real truth is, though, the joke isn't funny anymore.

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Source: https://www.eurogamer.net/articles/2019-01-16-travis-strikes-again-no-more-heroes-review-a-banal-bore-of-a-game

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